Sakura-Tribe Elder

Sakura-Tribe Elder: INFO

  • Used in 2 decks in EDH Chamber
  • Found in 8 different themes in EDH Chamber
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    Themes for Sakura-Tribe Elder

    This data is collected from the articles deck lists in EDH Chamber.

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    Sakura-Tribe Elder seems to be an EDH staple as it has so many differents themes listed!

    Dakmor Salvage: Illustrated by John Avon

    Dredge

    Dredge is triggered ability for a card with dredge ability. It triggers whenever you have a card draw, and it basically allows you to return the dredge card from your graveyard to your hand and mill the amount of cards named instead of drawing a card. Dredge is very strong ability for recursion and milling your self.

    Demonic Embrace: Illustrated by Sidharth Chaturvedi

    Discard

    The ways to discard are plenty: cycling, rummaging, end steps discard phase, to name a few. Discard decks are built around triggers from discarding, like madness and synergizes well with reanimating.

    Illustrated by James Ryman

    Aristocrats

    Aristocrat decks are a combination of sacrifice effects, reanimating and value creation. Wincons revolve around multiple triggers, either from dying, ETB or cast triggers.

    Reanimate: Illustrated by Johann Bodin

    Reanimate

    Reanimate decks brings back creatures from the graveyard straight to the battlefield. The reanimated creatures are often expensive to cast, like demons, and are complete haymakers compared to the reanimation costs.

    Grindstone: Illustrated by Greg Simanson

    Mill

    Milling in mono blue can be done in two clear ways: self-mill or regular mill. In self-mill, blue usually tries to find some kind of an infinite loop piece and retrieve it from the graveyard or run the Thassa's Oracle or Laboratory Maniac combo. In the regular mill the goal is to mill opponents whole libraries and win by having an opponent draw from an empty library.

    Combat Celebrant: Illustrated by Chris Rallis

    extra combats

    Decks with heavy focus on "at the beginning of combat" triggering commanders synergize well with extra combats. Extra combats decks' main strategy is often multiple extra combats or even infinite amounts with a combo!

    Isochron Scepter: Illustrated by Mark Harrison

    Combo

    Combo decks are control heavy decks, running a heavy amount of card draw or tutors. If the decks get to assemble the combo pieces the game often ends in an infinite combo.

    Terra Stomper: Illustrated by Goran Josic

    Stompers

    As green has the best mana ramp options in the format, and the biggest creatures, too, it is only natural that big creatures / stompers decks are popular in mono green. Stomper decks have lots of ramp in them, and aim to cast big creatures to wreak havoc to the opponents.

    Articles with Sakura-Tribe Elder in the deck list

    Karador, Ghost Chieftain, art by: Todd Lockwood. Karador is the third most popular abzan commander in EDHREC for abzan.

    Abzan graveyard creatures deck: Karador, Ghost Chieftain

    Creature decks and graveyard decks are very popular archetypes in commander. Abzan provides great synergies for both colors and Karador is great choice as a commander for both playstyles.
    how to build xenagos god of revels multiple combats deck

    How to build: Xenagos, multiple combats

    Massive creatures with trample and haste fueled with very aggressive mana ramp and flavourful interactions, Xenagos, God of Revels is one of my favourite decks. This is a simple decktech, how to build: Xenagos, God of Revels deck with multiple combats.