Military Intelligence

Military Intelligence: INFO

  • Used in 3 decks in EDH Chamber
  • Found in 13 different themes in EDH Chamber
  • 0.28

    Themes for Military Intelligence

    This data is collected from the articles deck lists in EDH Chamber.

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    Military Intelligence seems to be an EDH staple as it has so many differents themes listed!

    Sygg, River Cutthroat: Illustrated by Jeremy Enecio

    Tempo

    Tempo is a way to describe decks focusing on heavy interaction with efficient mana usage. Tempo decks play a few threats early, and try to chip away opponents HP and resources. Tempo decks are not the fastest decks causing damage, and aim to dragging the game a bit longer, and preventing opponents plans with right timed removals.

    Fallen Shinobi: Illustrated by Tomasz Jedruszek

    Saboteur

    Saboteur is an effect on a creature triggered whenever the creature deals combat damage to an opponent. Many saboteur creatures have evasion and can wreck havoc with their effects if unanswered.

    Merfolk Spy: Illustrated by Matt Cavotta & Richard Whitters

    Unblockable

    Unblockable creatures often have strong evasion, like flying or fear, or they are simply unblockable. Highly evasive creatures tend to have lower power to balance the strong effect of free damage in combat and tend to have lower toughness too.

    Demonic Embrace: Illustrated by Sidharth Chaturvedi

    Discard

    The ways to discard are plenty: cycling, rummaging, end steps discard phase, to name a few. Discard decks are built around triggers from discarding, like madness and synergizes well with reanimating.

    Cathars Crusade: Illustrated by Karl Kopinski

    +1/+1 counters

    White has many great support spells and permanents for +1/+1 counters theme. Counters theme is often combined with White-weenie or token strategy and turns the small creatures into a formidable force.

    Sneak Attack: Illustrated by Tyler Jacobson

    Cheat Permanents

    Cheating permanents to the battlefield is available in every colours. How the permanents are cheated into play depends on the colours available, eg black uses reanimation from the battlefield and red uses sneaking, meaning the permanent will be sacced in the end of the turn.

    Cryptic Command: Illustrated by Jason Rainville

    Cantrips

    Cantrips are spells with a draw effect on them. Cantrip decks are often instant and sorcery spell slinger decks and aim to cast as many cantrips as possible and creating value from the cast triggers.

    Illustrated by James Ryman

    Aristocrats

    Aristocrat decks are a combination of sacrifice effects, reanimating and value creation. Wincons revolve around multiple triggers, either from dying, ETB or cast triggers.

    Phantasmal Image: Illustrated by Nils Hamm

    Illusion tribal

    Illusions are mostly blue creatures and some times have a specific characteristic: if they are targeted with a spell or activated ability the creature is sacrificed.

    Brainstorm: Illustrated by Willian Murai

    Draw matters

    Draw matters decks gets value out of card draw triggers. Value can be anthem effects, tapping creatures or straight up life loss for the opponents. Draw matter decks run a high amount of interactions and tend to draw during opponents end steps.

    Anointed Procession: Illustrated by Victor Adame Minguez

    Tokens

    Mono white token decks aim to create a mass of small creature tokens and then with anthem effects or +1/+1 counter defeat the opponents in combat. White token decks are aggressive decks and aim to flood the battlefield soon rather than later due to the weaker card draw mono white has access to.

    Drakuseth, Maw of Flames: Illustrated by Grzegorz Rutkowski

    Dragon tribal

    Dragons, alongside Goblins, are reds primary creature types. Dragons are reds strongest creatures and most of the expansions have some kind of red dragon in them. As dragons are expensive to cast, dragon tribal decks run multiple cost reduction effects and have ways to cheat the expensive dragons on the battlefield.

    Clone: Illustrated by Kev Walker

    Clones

    Mono blue has multiple ways to clone own or opponents permanents. The gameplay changes effectively, when you get to play your opponents biggest threats, too and clone decks can lead to some very weird and interesting situations.

    Articles with Military Intelligence in the deck list

    Kamiz, Obscura Oculus: Illustrated by Chris Rallis

    Esper Tempo deck: Kamiz, Obscura Oculus with Saboteur

    When Streets of New Capennas Obscura deck was released I immediately found Kamiz interesting, as the commander allows many different strategies varying from unblockable to draw matters, from discarding to reanimating in Esper colors. This is my take on Kamiz as a mix of all as a strong Tempo deck.
    Minn, Wily Illusionist as a commander in mono blue EDH deck. With lots of permanents!

    Mono blue commander: Minn, Wily Illusionist with permanents

    Adventures in the Forgotten Realms precons published in 2021 summer have some very interesting commanders! Minn, Wily Illusionist flied under the radar for a long time for me, but finally I've built my own mono blue deck! With lots of permanents.
    Silumgar flies to the dimir lands laying waste to every opponent.

    EDH Dragon tribal deck: Dimir dragons

    Tribal decks are very popular in EDH. Dragon tribal is the third most popular tribal theme according to EDHRec with over 13k decks available. Most of these decks are Gruul, Jund, Rakdos or 5-color decks, though. This deck is off-color Dragon tribal with Silumgar as the Commander.