Damn

Damn: INFO

  • Used in 4 decks in EDH Chamber
  • Found in 15 different themes in EDH Chamber
  • 3.66

    Themes for Damn

    This data is collected from the articles deck lists in EDH Chamber.

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    Damn seems to be an EDH staple as it has so many differents themes listed!

    Illustrated by James Ryman

    Aristocrats

    Aristocrat decks are a combination of sacrifice effects, reanimating and value creation. Wincons revolve around multiple triggers, either from dying, ETB or cast triggers.

    Cathars Crusade: Illustrated by Karl Kopinski

    +1/+1 counters

    White has many great support spells and permanents for +1/+1 counters theme. Counters theme is often combined with White-weenie or token strategy and turns the small creatures into a formidable force.

    Archfiend of Ifnir: Illustrated by Seb McKinnon

    -1/-1 Counters

    -1/-1 counters are an opposite of +1/+1 counters. -1/-1 counter decks use -1/-1 counters as a resource and manipulate them for their benefit. Moving, adding and removing the counters on the right moment can turn the tide of the game.

    Anointed Procession: Illustrated by Victor Adame Minguez

    Tokens

    Mono white token decks aim to create a mass of small creature tokens and then with anthem effects or +1/+1 counter defeat the opponents in combat. White token decks are aggressive decks and aim to flood the battlefield soon rather than later due to the weaker card draw mono white has access to.

    Puresteel Paladin: Illustrated by Jason Chan

    Voltron

    Voltron decks focus on commander damage or a few creatures and turns them into massive, protection-from-everything kind of creatures and finishing off the opponents in combat.

    Lifelink: Illustrated by Terese Nielsen

    Lifegain

    Lifegain is one of the the most popular themes in EDH. Multiple triggers to gain life and value received from the lifegain triggers are really fun to follow as a player. Often lifegain is combined with another theme, +1/+1 counters or creature tokens, as pure lifegain is often not powerful enough to win the game.

    Isochron Scepter: Illustrated by Mark Harrison

    Combo

    Combo decks are control heavy decks, running a heavy amount of card draw or tutors. If the decks get to assemble the combo pieces the game often ends in an infinite combo.

    Cathars Crusade: Illustrated by Karl Kopinski

    +1/+1 counters

    White has many great support spells and permanents for +1/+1 counters theme. Counters theme is often combined with White-weenie or token strategy and turns the small creatures into a formidable force.

    Demon of Loathing: Illustrated by Tomasz Jedruszek

    Demon Tribal

    Drakuseth, Maw of Flames: Illustrated by Grzegorz Rutkowski

    Dragon tribal

    Dragons, alongside Goblins, are reds primary creature types. Dragons are reds strongest creatures and most of the expansions have some kind of red dragon in them. As dragons are expensive to cast, dragon tribal decks run multiple cost reduction effects and have ways to cheat the expensive dragons on the battlefield.

    Avacyn, Angel of Hope: Illustrated by Jason Chan

    Angel Tribal

    Angels are one of Magics strongest creatures, and are comparable to Dragons and Demons. Angels are strong, flying creatures, with often static abilities or strong ETB triggers.

    Sneak Attack: Illustrated by Tyler Jacobson

    Cheat Permanents

    Cheating permanents to the battlefield is available in every colours. How the permanents are cheated into play depends on the colours available, eg black uses reanimation from the battlefield and red uses sneaking, meaning the permanent will be sacced in the end of the turn.

    Caged Zombie: Illustrated by Josh Hass

    Zombie tribal

    Zombies are first and foremost: black creatures. Mono black is the original zombie tribal colours, and later received multiple great cards in Dimir colors.

    With mono black zombie tribals are fully combat focused decks with resource advantage from abusing the graveyard. With looting effects, discard and creatures dying the graveyard is zombie decks most valuable resource after the zombies on the battlefield.

    Illustrated by James Ryman

    Aristocrats

    Aristocrat decks are a combination of sacrifice effects, reanimating and value creation. Wincons revolve around multiple triggers, either from dying, ETB or cast triggers.

    Reanimate: Illustrated by Johann Bodin

    Reanimate

    Reanimate decks brings back creatures from the graveyard straight to the battlefield. The reanimated creatures are often expensive to cast, like demons, and are complete haymakers compared to the reanimation costs.

    Articles with Damn in the deck list

    Felisa, Fang of Silverquill, Illustrated by: Sara Winters

    Orzhov counter aristocrats: Felisa Fang of Silverquill

    Felisa is an interesting commander combining death triggers and counters. Orzhov has relatively low amount of counter synergies (except in mono white) but has high amount of death trigger synergies.
    Karlov of the ghost council how to build lifegain

    Karlov of the Ghost Council: cEDH or casual?

    I wondered how to build a lifegain EDH deck and after some time ended up with Karlov of the Ghost Council as the commander with voltron and life drain sub themes.
    how to build Kaalia of the Vast dragon angel demon deck

    Angels and Demons – Kaalia of the Vast

    Play for free the strongest creature types in Mardu – Angels, Demons and dragons. Be prepared for an archenemy match as Kaalia draws lots of attention.
    ghoulcaller-gisa-art how to build mono black zombies

    Commander deck building challenge: Mono Black Zombies

    Our playgroup had a deck building challenge: we chose a color for each randomly and I ended up with black. This is how I chose and built my mono-black Zombies EDH deck.