Orzhov is the color combination of white and black and is named after the Orzhov Syndicate in Ravnica. Orzhov commanders are often engine or wincon pieces, unlocking the whole decks strategy faster and more reliably.
Identity
Orzhov decks focus on a strong late game, and the ability to level the battlefields with a multitude of wraths and removals allows the Orzhov players to answer any threat on the battlefield.
Strengths and Weaknesses
Strengths
Orzhov colors provides access to the best reanimator colours, best removal colours and very strong card advantage due to having black and lifegain to pay the price of different options. Lifegain is often undervalued in commander, but especially in the lower powered games, the continous, small lifegain can make a huge difference if the player is not targeted, keeping the orzhov player easily in the 30+ hp till the very end game.
Weaknesses
Orzhov decks often lack the fast mana ramp and is relying on the artifact mana rocks. Many of the Orzhov themes also need a fair amount of permanents on the battlefield to make a difference.