Gray Merchant of Asphodel

Gray Merchant of Asphodel: INFO

  • Used in 3 decks in EDH Chamber
  • Found in 12 different themes in EDH Chamber
  • 0.84

    Themes for Gray Merchant of Asphodel

    This data is collected from the articles deck lists in EDH Chamber.

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    Gray Merchant of Asphodel seems to be an EDH staple as it has so many differents themes listed!

    Puresteel Paladin: Illustrated by Jason Chan

    Voltron

    Voltron decks focus on commander damage or a few creatures and turns them into massive, protection-from-everything kind of creatures and finishing off the opponents in combat.

    Lifelink: Illustrated by Terese Nielsen

    Lifegain

    Lifegain is one of the the most popular themes in EDH. Multiple triggers to gain life and value received from the lifegain triggers are really fun to follow as a player. Often lifegain is combined with another theme, +1/+1 counters or creature tokens, as pure lifegain is often not powerful enough to win the game.

    Isochron Scepter: Illustrated by Mark Harrison

    Combo

    Combo decks are control heavy decks, running a heavy amount of card draw or tutors. If the decks get to assemble the combo pieces the game often ends in an infinite combo.

    Cathars Crusade: Illustrated by Karl Kopinski

    +1/+1 counters

    White has many great support spells and permanents for +1/+1 counters theme. Counters theme is often combined with White-weenie or token strategy and turns the small creatures into a formidable force.

    Dakmor Salvage: Illustrated by John Avon

    Dredge

    Dredge is triggered ability for a card with dredge ability. It triggers whenever you have a card draw, and it basically allows you to return the dredge card from your graveyard to your hand and mill the amount of cards named instead of drawing a card. Dredge is very strong ability for recursion and milling your self.

    Demonic Embrace: Illustrated by Sidharth Chaturvedi

    Discard

    The ways to discard are plenty: cycling, rummaging, end steps discard phase, to name a few. Discard decks are built around triggers from discarding, like madness and synergizes well with reanimating.

    Illustrated by James Ryman

    Aristocrats

    Aristocrat decks are a combination of sacrifice effects, reanimating and value creation. Wincons revolve around multiple triggers, either from dying, ETB or cast triggers.

    Reanimate: Illustrated by Johann Bodin

    Reanimate

    Reanimate decks brings back creatures from the graveyard straight to the battlefield. The reanimated creatures are often expensive to cast, like demons, and are complete haymakers compared to the reanimation costs.

    Grindstone: Illustrated by Greg Simanson

    Mill

    Milling in mono blue can be done in two clear ways: self-mill or regular mill. In self-mill, blue usually tries to find some kind of an infinite loop piece and retrieve it from the graveyard or run the Thassa's Oracle or Laboratory Maniac combo. In the regular mill the goal is to mill opponents whole libraries and win by having an opponent draw from an empty library.

    Caged Zombie: Illustrated by Josh Hass

    Zombie tribal

    Zombies are first and foremost: black creatures. Mono black is the original zombie tribal colours, and later received multiple great cards in Dimir colors.

    With mono black zombie tribals are fully combat focused decks with resource advantage from abusing the graveyard. With looting effects, discard and creatures dying the graveyard is zombie decks most valuable resource after the zombies on the battlefield.

    Illustrated by James Ryman

    Aristocrats

    Aristocrat decks are a combination of sacrifice effects, reanimating and value creation. Wincons revolve around multiple triggers, either from dying, ETB or cast triggers.

    Reanimate: Illustrated by Johann Bodin

    Reanimate

    Reanimate decks brings back creatures from the graveyard straight to the battlefield. The reanimated creatures are often expensive to cast, like demons, and are complete haymakers compared to the reanimation costs.

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